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"Batronyx" wrote:
> First, why does the motion blur oscillate? I can see it
> as useful in a number of situations, but ordinarily, if
> I'm tranlating something from point A to point B, I
> wouldn't expect copies of the object outside of the
> translation space.
If you want to translate an object by the vector V from clock=0 to clock=1
but not have any movement outside the range of 0 to 1, you must do something
like the following:
#if ( clock<=0 ) translate <0,0,0> #end
#if ( clock>0 & clock<1 ) translate V*clock #end
#if ( clock>=1 ) translate V #end
Hope that helps.
Rune
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